Switching between hidden blade, sword and bow is quick and easy but it’s using the Abilities you unlock in the new skill tree that makes things especially fun. There's not quite as much rolling as Bloodborne but it'll give you flashbacks. It’s now far less like a rigid Regency dance, requiring you to be agile and sharp-minded.
It’s abundantly clear from its focus on freedom that Assassin’s Creed Origins is a game that wants you to have fun and this extends to the new combat system. To lessen the impact of level gaps and power through you can play on easy mode but the sense of challenge is greatly reduced.
This does, however, have the potential to strike the wrong chord with those who just want to power through the game's main story. Rather than coming across as an attempt to block your progress, it feels like the game is asking you to slow down and savor what’s on offer outside of the main story. This reasonable leveling incline, abundance of XP and freedom to challenge yourself makes it easier to appreciate, rather than resent, the game's attempts to guide you. While this could be extremely frustrating, Assassin’s Creed Origins is so abundant in XP sources, it’s actually not difficult to get stronger at pace. Not only does raising your level make quests more manageable, it also increases your health and gives you Ability Points to unlock new skills. Most of the time your energy is better channelled into grinding up your level by other means.