I am not using a Shield, simply because I have a really good Two-Hander at the moment, but usually my Armour would be much higher and damage much lower. The reason why this Build is so good, is because it’s able to focus on the damage type that best fits the situation. The purpose of this Build is to deal punishing amounts of damage to the Armour of various enemies, while at the same time keeping them Knocked Down or Petrified and out of the fight. However, this Build takes advantage of Geomancer Skills that reward players who deal physical damage and a Polymorph Skill that deals earth damage, but scales off of Strength. At first glance this seems like a bad idea, because splitting damage types generally reduces your overall DPS. Juggernauts focus on pure Strength, but deal a mix of physical and earth damage to their enemies. The Juggernaut is a Warrior Build that uses a mix of Warfare, Geomancer and Polymorph Skills to flatten his/her enemies to a pulp or turn them to stone. Let’s jump into this Build and see just how it works. In this Build Guide were going to cover the absolutely devastating: Juggernaut. Since the game is extremely difficult this has come much more into focus than one would expect. What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc. Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds.